I will be making ship number threee today. Basically it is larger overall and longer, but instead of directly firing forward, it turns to the side like a destroyer ship, and then launches salvos of spinning blades at its targets. In development however, in my creative shipyards, I have already fully made a Destroyer class for Korh-Ah based off the Marauder.
I also plan to fully expand a few individual races for now, in which they will have a full set of ships, not just the original one.Īs for right now, the current release of my mod only has the Ur-Quan Kohr-Ah, and only with the Marauder as their ship. My main goal is to get at least ALL the oringinal SC1 and SC2 ships into the game, with SC3 on the backburner. I have considered just having the Hierachy and the New Alliance, but I want to create full races if possible and if time allows. Just wanted to give you all the story straight from me. I am DANMAN, and I am the creator of the mod in discussion. They will need designs for serveral ships for each race. Anyone with half a clue would be a help probably. They have a LOT of work to do though, they need more graphic designers no doubt, people like slylendro and Arne for starters. this could be a lot of fun for Star Control fans, it could also spread the SC gospel.
I've just hada quick poke around the forum and am excited about what I see. The new ships will be inspired by the original race and ship. To my understanding, the final goal is to have each race with a full set of their own ships, meaning 24 new races (slylandro can't leave their world, so not the 25 ships from the game) with 17 ships (this includes fighters and bombers) per race. Oh yes, I forgot to post the full intent. Save often and you're fine if you have those issues. As is, the game is playable even with the problems, though a minidump occurs every 6 hours or so. Ironclad is working on fixing those ASAP with the 1.1 patch. There are some video issues with NVIDIA cards, and Vista causes some problems as well (I have both ). I am not yet an official member of the team, but I am in the process of joining as a modeler.Īs a side note, Sins is friggin awesome. If anyone here is interested in doing work for the mod, the forums for the mod itself are the bottom link. So far, in the latest release of the mod, the Kohr-Ah Marauder is the only SC ship in it. Sins of a Solar Empire is having a mod made for it - which will include the Star Control races in it. Topic: Sins of a Solar Empire - SC mod (Read 12455 times) General UQM Discussion (Moderator: Death 999) News: Paul & Fred have reached a settlement with Stardock!