You must have collected at least one of the type for it to unlock the menu option before you activate these options. Then you can choose any of the Inventory options to add all those items to your inventory. So you enable and then go view a potion in your inventory.
You must view your POTIONS before using the options or they won’t work right. I was able to port over some options from the Codebreaker that gives you all of certain category of items. Kind of hard to associate certain item id with the item (no unicode or text in the memory that I found).
You have to view the License Board to update the pointer. I found pointers to Selected Character’s Jobs in this update. There is an option for CT = 0 in there, but with my Always CT = 0 option, you can turn it off and still get CT = 0 for allies. I have some of them in the Pointer section that updates on Enable.
Thanks to the hackers of the PS4 savegame, I did find the area where permanent status effects are stored. I was able to get EXP and LP Multiplier After Battle options working before I give it up for today. I also enhanced Infinite License Points to set a minimum amount when you learn things on the license board. I believe this will have the effect of giving you all items after you get out of prison, so turn it off at that point if you don’t want all items. Just set the value to zero if you do not want the effect. I added Infinite MP and enhanced Infinite Item Usage to Set a Minimum Amount On Use / Obtain if you desire. I also fixed the issue with T-Rex not checking OneHitKill (it was caused by the zero damage you do). I added Minimum Chain Count Option and Pointers to Gil and Current Chain Count. I added Infinite Item Usage and Infinite License Points. Depending on how you used earlier versions of the table, this EDIT 9 may or may not fix the issue. With EDIT 9, I tested adding all loot and removing all loot and I could still receive a Pinewood Chop as an Override Treasure Chest ID.
I believe I fixed this in EDIT 9, but still use the Add All Loot option at your own risk as it could cause issues in Archadia. There were issues with the Add All Loot option in earlier tables. Some Settings for Permanent Status Effects Pointers to Gil and Current Chain Count and Chain Level and PRNG Monsters Drop All Items Plus Monograph and Canopic Jar Item Infinite License Points (When Learning Licenses) / Set Minimum License Amount When Learning Status Effect (Allies) (Good Status Effects) Infinite Item Usage / Set Minimum Amt On Use / Obtain God Mode, One Hit Kill, Enemy Damage Multiplier, Hero Damage Multiplier, Hero Healing Multiplier, Enemy Healing Multiplier You can kind of do it with the party editor but as soon as you go into the party menu the game forces you to remove the 4th character.Options so far: Final Fantasy XII – The Zodiac Age: Cheat Engine Spreadsheet Free Download
The biggest thing we need right now is an FOV mod, difficulty modifiers and a true 4 party mod that doesn't depend on/get restricted by a 4th guest character. One that revises the 12 boards but stays true to the 2 job system and another that replaces all 12 boards with a master board similar to the FFX sphere system that includes all licenses but your starting job determines where you begin on the board with some paths locked until you fulfill a specific condition.
I have created 2 license board mods for the game. I personally found it to be among the best in the series. I haven't enjoyed an FF entry since 9 and it's my first time experiencing 12. There are also a few really handy cheat engine tables already. Could certainly use the help of some talented people here that might allow it to evolve further and quicker. Not sure if anyone here cares, but an active modding community for FF12 Zodiac Age on PC ,which was recently released, has already been established.